Today has been making the sprite sets which has Dys with one less arm and I’m pretty happy how it’s turned out. Gah I’ve got less then a month to get a substantial demo done to show how the idea behind the game works. I think I’m gonna need to do a detox at the end of all of this XD
Also if you want to try hunt where these are used, I have updated the online pre-alpha
After four months of work, here’s a pre-alpha of my progress so far. Broom Witch is a non-linear exploration platformer, similar to Metroidvanias. The goal is to navigate and collect three spells pages, using a bouncing star attack to fend off enemies, among other things.
This doesn’t involve new abilities and true upgrades, and all art is a placeholder. The purpose of this is to see if the level design and game play works. Most first time play-throughs take 40-60 minutes to complete, but it comes with a saving/loading feature.
- F1 to view credits
- F4 to alternate between windows and full-screen
- F9 to take a screen shot
Special thanks to Brandon Strong for making the music.
If you download this, please let me know how you find the game so far!
So here it is, a pre-alpha version of LoveStar ready to try on your very own computer. and now for a little disclaimer thing:
THIS IS GONNA BE BORING AND IT’S NO WAY NEAR DONE.
Yes I said it, why can I say this with such confidence? Because this is an early look at the first game I have every attempted to create…
So another note, if you get to a part of the game that you can do nothing in, then that is because there is nothing there and also only the first level has backgrounds thus it may feel like your walking forever just to find out there is nothing there.
So I am almost there, just a couple of issues with the text and drawing tiles.
Also note, when I do get this working in the browser and ready for yous to view (hopefully today) that it will be a piece of crap and will be very little to do in it as it is in pre-alpha stage (lol, how can something be before its first stage XD) but yeah, it wont be pretty and there will be bugs.
Well i have knives if you need to cut them out. I wouldn’t use the big printer if that’s your plan, though, because the paper coming out of it curls something awful
That would be good, though where is a good place to get nice paper, like uncoated rough stuff thats printer friendly?
So are you going to get some business card type things with the site printed on them?
That’s the idea, though I am not sure if i’ll get them printed from a commercial place of just buy some top notch card and print it on that
So a little update on the progress of LoveStar:
Well as of a couple of days ago there has been no progress forwards on LoveStar… Only sideways.
Progress is going sideways thanks to why LoveStar is being made, which is that it is a “Fine Arts” project. And with all art projects it needs to be presentable in a gallery setting… Though because it is a game, it can only have one person interacting with it at a time, and bringing into account that this gallery showing will only be for a single night. Also my hardware is quite limited.
So the obvious solution is for people to have access to it once they get home. But in what way is the question, so I searched for possibilities and tried different approaches but had no luck in this till this week.
Firstly I could just put up a download link to the XNA version of the game which would require people to install the XNA framework to play.. and be limited to only Windows computers… which is lame. Next I tried MonoGame but the code was broken thanks to recent updates that have been made to Xamarin. Then I came across SilverLight & ExEn which makes it possible to run C# through web browsers and with the ExEn stuff adding better XNA support for it, well it became clear that there is a winner for the situation. So I have been porting my code over to SilverLight since yesterday and hope to have this sideways progress finished by next week and be back into making content.
Now for the exciting part, as well as a summary for those who skipped the rant:
This means I can link playable progress of LoveStar through web browsers, as long as you install the SilverLight plugin.
YOU SON OF A BLEEP-BLOP!!!
Well currently I’m working on a new person to interact with and as I’m a visual person, I am making the animation before the coding to make him work in the game.
And as far as names go, this is Cyril, he is an owner of Muffin.
Just been coding in the text and making the process of writing the text into the game easier on myself, Though I’m still just working out what I want to do speech wise.
What I mean speech wise is in what way do I want to show who is talking. I’ve already decided that a profile angle of the character talking would be nice but that’s gonna be a decent amount of work thanks to the potential of items Dys might have on him, then again I could just have a disembodied head or something similar along that line of thought.